JASONAFEX PROJECTS

URBAN REIGN · COMMUNITY MOD PROJECT

An all new
Urban expansion.

What does someone do if they want mods for one of their favorite games? You make them!

Urban Reign Redux 0.4 is available as a complete manual download: the new ISO, matching replacement textures and the required PCSX2 memory setting. Extract the ZIP and follow START HERE.txt.

Version 0.4ISO + texturesManual setup
01 / REDUX
+Urban Reign ReduxRelease artwork

A new cast and a complete Redux presentation for Urban Reign.

THE ULTIMATE MULTIPLAYER BEAT 'EM UP

What if Tekken was
a party game?

Want a new flavor of Smash Bros. with a deeper fighting game aesthetic? Urban Reign was one of those classic hidden gems with an addictive and deep gameplay system under its hood, but a rushed development meant it could never see its full potential.

Now, thanks to mod tools, this addictive multiplayer beat 'em up actually has the roster it deserves.

01

Patch and play

Download the 0.4 package, install its textures and memory setting, then fresh-boot the included ISO in PCSX2.

02

All flavors on the menu

Music, menus, moves—you name it! The tools are here to tailor your game into whatever you want it to be.

03

Make your own mark

The optional editor provides model previews and tools for preparing models, textures and audio, then exporting ready-to-apply launcher packs. Be sure to share your creations with the community!

Let's tear it up!

A CLOSER LOOK

From the roster
to the streets.

Characters, tools and in-game
captures from the release.

OPTIONAL — FOR MOD CREATORS

Build a fighter.
Bring them to the streets.

The complete beginner workflow from the editor,
with the same guides and banner artwork.

Shun Ying and Jin tutorial banner
01 / WELCOME

Your fighters. Your rules.

A new cast. The same street fight.

Meet your new roster

Swap familiar faces for your own cast. Preview characters, customize their look, and take the finished lineup into a fight.

Make it yours

Bring a model from Blender, fit its rig, then add portraits and voice clips. The following steps walk you through it.

Start small

Try one character first. A clean model and a few good movement checks make the rest much easier.

Ready to jump in?

Choose Prepare to begin. Return to Orbit whenever you want to try a step in the viewer.

Dragunov model preparation tutorial banner
02 / PREPARE

Choose a fighter. Prepare your model.

Good source files make every later step easier.

Pick the replacement

Choose your target fighter and treat their memory budget as the final limit. Around 3,000–4,000 triangles is a useful starting point.

Clean up in Blender

Use a neutral T-pose, keep useful joint loops, close seams, and remove hidden geometry before export.

Keep textures together

Export the OBJ and MTL with diffuse PNGs and UVs. Use RGBA for hair and bake procedural materials first.

Set your folders

In Settings, select the original ISO, mod folder, output folder, and emulator. Keep the original model and disc image intact.

King rig review tutorial banner
03 / RIG

Fit the skeleton. Check the bends.

Build a clean base before adding polish.

Convert the model

Rig prepares the OBJ and transfers the target fighter's weights. Mixamo is optional, not required.

Check joint placement

Center the major joints carefully. A misplaced ankle, knee, or shoulder creates obvious bends.

Review movement

Check guard, punch, crouch, and head turn poses. Bind hair to the head and keep rigid armor stable.

Return corrections

Reset the pose before export and save the weight sidecar so reviewed weights preserve your edits.

Jin belt swing bone tutorial banner
04 / SWING BONES

Anchor the knot. Weight the loose ends.

Give belts, straps, and loose parts controlled movement.

Keep the root fixed

Anchor the attachment point firmly to the body so the accessory does not drift.

Use the right chain

Match the helper chain to the target character's native physics bones whenever possible.

Blend the weights

Fade influence gradually along the belt or strap so movement travels smoothly toward the loose end.

Test in the game

Viewer checks help, but a short in-game fight reveals clipping and physics problems best.

Paul transformation tutorial banner
05 / FINALIZE

Finish the look and sound.

Package the details that make the replacement feel complete.

Portrait

Create a clear 256 × 256 portrait that reads well in the character select layout.

Audio

Add matching voice clips and preview them before building the final mod.

Textures

Use 1K textures as a practical baseline, preserving transparency and the source material layout.

Final checks

Review names, portraits, voices, textures, memory use, and movement before export.

Bob HD texture tutorial banner
06 / HD TEXTURES

Keep the layout. Improve the detail.

Sharper art works best when the original mapping stays intact.

Preserve the atlas

Keep every texture island in the same position so the model continues to read the intended material.

Choose a sensible size

Start at 1K. Use 2K where the added detail is visible and the memory cost makes sense.

Use the PCSX2 pack

Place optional replacement textures in the emulator texture pack for a sharper presentation.

Inspect the result

Check seams, transparency, color, and detail at normal gameplay distance.

Urban Reign fight scene tutorial banner
07 / PLAY

Build, cold boot and test.

Take the finished fighter into a real match.

Choose your mods

Select the character and presentation packs you want in the mod loader.

Build the mod

Apply the selected packs to a clone or recoverable overwrite of your supported ISO.

Launch the game

Cold boot the resulting image in your usual setup so every replacement loads cleanly.

Test a short fight

Check movement, effects, sound, portraits, and textures, then return to the editor for any final correction.

VERSION 0.4 · OCTOBER 3, 2026

Ready to play?

Urban Reign Redux 0.4 + Textures · 1.75 GB manual package

↓ DOWNLOAD 0.4 + TEXTURES

Public Google Drive download · No mod installer required

Full patch notes and checksums →

COMPLETE MANUAL PACKAGE

One ZIP.

Includes the 0.4 ISO, 167 replacement textures, PCSX2 ExtraMemory game setting, setup instructions and file checksums.

Supply your own PCSX2 installation and BIOS. Follow START HERE.txt before launching.

The earlier Auto-Installer does not install this 0.4 build.

START HERE

Three steps to your next fight.

  1. 01

    Download and extract

    Get the 0.4 + Textures ZIP above. Extract it and read START HERE.txt. Place the new ISO in your games folder.

  2. 02

    Install the matching files

    With PCSX2 closed, merge the supplied ExtraMemory game setting into its data folder and install the textures. Move older Redux texture packs outside the active texture folder to avoid conflicts. Enable Load Textures.

  3. 03

    Fresh-boot 0.4

    Open the new ISO in PCSX2. Do not resume an older emulator save state. Memory-card saves may still be used.

PATCH NOTES AND DOWNLOAD
What do I need?

Your own PCSX2 installation and BIOS, with ExtraMemory support enabled. Tested with PCSX2 2.7.403. The ISO, textures and game setting are included in this manual package.

Do I need the installer or Editor?

No. Neither is required for this 0.4 manual package. The earlier installer is a separate legacy release.

VERSION 0.4

New voices. Revised movesets.

New combat, SPA and Fighter File recordings; audio routing fixes; revised movesets, model repairs and selection portraits. Read the full changes since 0.3 and known issues.

The gallery below shows features introduced in earlier releases.

Expanded stage selection
Expanded stage selection
Story stages, smaller HUD and camera controls
Story stages, smaller HUD and camera controls
Mouth animation pilot
Mouth animation pilot
Challenge mode retexture
Challenge mode retexture
Expanded fighter selection
Expanded fighter selection

Compatibility

This package uses the USA SLUS-21209 game build and requires PCSX2 with ExtraMemory support. Use the included matching textures and game setting.

For setup help, follow START HERE.txt in the ZIP. Include your emulator version and the issue when reporting problems.